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$begingroup$ Individually, I'd just take four amounts of fighter to max out your required martial feats( ie. exotic weapon proficiency Bastard Sword or quite possibly Dwarven War-axe for max destruction, Improved Initiative is always a juicy decision, Defend Specialization or Beat Expertise supply even more AC to help you endure in Individuals long

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Being a cleric, WIS is our most critical stat. It’s the only real stat specifically affecting our spellcasting, so we would like it great and high for our buffs. Having said that, none of our subclass capabilities care about stats, so the rest is approximately us.Acolyte: The default cleric track record, since it will make one of the most percept

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Stone’s endurance is an additional layer of goodness, as you shrug off hits though angrily murdering. Have a great time!Take +one to CHA, and just like the Cleric or Druid, you’ve bought a sound commence that just needs slightly fine tuning in the course of the early level ups.*Keep in mind that the custom origins rules in Tasha’s Cauldron of

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$begingroup$ If you can discuss your DM into allowing you hybrid barbarian (which doesn't should change the backstory of the character one particular bit past "I am a striker now!"), the Stand and Bang build is fantastic. If you cannot get away with that, but might get away with a Slayer (which continues to be a fighter), go STR/DEX, go ahead and t

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Divine Strike: That is what we get in place of additional attacks given that we aren’t a martial course. It’s a superb buff to our damage output, but we continue to can’t compete with other melee figures.Channel Divinity: Twilight Sanctuary: Receiving short term strike factors every spherical and becoming essentially immune to remaining charm

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